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Cod advanced warfare vs ghost
Cod advanced warfare vs ghost






cod advanced warfare vs ghost

Exact metrics are hard to pin down based on our media, but it remains in the region of the initial 1568x882 measurements we gleaned from the reveal trailer, with the pixel ratios ruling out anything higher than 1600x900. It's a stylish touch that fits nicely with the 2056 setting - but there's much more going on here.įocusing on the E3 reveal's Induction mission, set to the backdrop of a besieged Seoul, we can once again verify a resolution boost over Ghosts.

cod advanced warfare vs ghost

An in-game holographic HUD is also added, as flaunted by the studio's earlier work on Dead Space, removing the traditional overlays to show remaining ammo on the rifle itself. "Īt first sight, the E3 demo is an undeniably impressive leap in terms of aesthetics, with hover-bikes, mobile barricades, plus an exoskeleton suit allowing for jet-powered strafes and double-jumps. "The new tech that is driving our lighting and rendering engine couldn't have happened on last-generation. This is Sledgehammer's new COD engine," he says. "We have new rendering, animation, physics and audio systems. This time, a majority of the code is designed from the ground up, with only a few lines of legacy code remaining. In a recent interview with Edge, studio co-founder Michael Condrey promises Advanced Warfare goes far beyond the usual engine rejigging of previous releases. Activision is conferring on it an unusually long three-year development windowįor the project, hoping for a series refresh on a par with Infinity Ward's 2007 Modern Warfare revolution. Focusing primarily on Xbox One, PS4 and PC, it's also the studio's first opportunity to produce a game on its own terms. With the full unveiling of Advanced Warfare at Microsoft's E3 conference, do we now at last have a sign of true progress in the Call of Duty franchise?ĭeveloped by the original Dead Space talents at Sledgehammer Games, the team brings its flair for authentic futuristic worlds to the most popular annual series of the moment. But more important than the basic rendering metrics is the feeling that Ghosts iterated upon the existing formula as opposed to offering an authentic next-gen vision for the series. Even with tricks such as dynamic lighting and tessellation to show for the generational leap over the last-gen releases, the Xbox One's flat 1280x720 output remains a sore spot in image quality comparisons - and while the PlayStation 4 hits genuine 1080p gold (once patched), frame-rate issues and tearing stand at odds with the fluidity of earlier games on Xbox 360. PS4 and Xbox One launch title Call of Duty: Ghosts arguably didn't do enough to show the next-gen difference.








Cod advanced warfare vs ghost